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@JAKUSIDK

JACK SLADE

GAME DESIGNER
CONTENT CREATOR
INTERNET FUNNYMAN

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Hi! I’m JAKUS, a British student and Fortnite creator since 2021. I have a strong understanding of Fortnite’s design systems and sandbox, with a focus on building high-quality player experiences. I’m passionate about Fortnite’s style, atmosphere, and innovation, and aim to create engaging games that players genuinely enjoy and value.

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[[ THIS PORTFOLIO IS DESIGNED TO BE VIEWED BEST ON DESKTOP DEVICES ]]

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FORTNITE
PORTFOLIO
PROJECTS
THE STUFF YOU MAY KNOW ME FOR
2021 - NOW
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ORIGINAL YOUTUBE CHANNEL (2022-)

Inspired by Game Maker's Toolkit and Scott the Woz, this channel is hellbent on being one of the most original, high quality YouTube channels in the Fortnite space, and is best known for Retrospective videos covering the development struggles of well-known UGC Projects, and nuanced analysis videos that force viewers to think about Fortnite in a more mature way. Since 2024, the channel has expanded outward into covering general game design stories.

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SNAPSHOTS: BATTLE ROYALE (2022-)

An innovative and evolving independent Battle Royale experience. Best known for out-of-the-box season designs, such as Split (2023), technical innovations and hosting the first ever Fortnite Creative concert not overseen by Epic Games, with Ohio band computersad (2024).

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APOLLO LATE GAME (2024)

Apollo Late Game was the first project that dared to attempt to recreate the Fortnite Battle Royale Chapter 2 Island in its entirety, and 2025's Heat Game expanded on the concept a year later with a totally original gameplay loop, technical innovation and the most lovingly accurate remake to date. Played over 1,000,000 times between both variants.

THIS IS FAR FROM EVERYTHING I'VE MADE, AND I'M ALWAYS WORKING ON NEW STUFF - BUT THIS IS THE MOST WELL-KNOWN!

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TIP: HOVER OVER IMAGES FOR PROJECT DETAILS!

CASE STUDIES
THERE SHOULD BE 5 YOUTUBE VIDEO PLAYERS DISPLAYED ABOVE THIS TEXT. PLEASE REFRESH THE PAGE IF THEY DO NOT APPEAR!
 
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UNDERSTANDING THE FUNDAMENTALS OF THE FORTNITE ECOSYSTEM, AND THE STORIES OF DEVELOPERS (INCLUDING: ME!)
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creative friends :>

PEOPLE WHO CAN VOUCH...

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CINEMATIC CONTENT I'VE PRODUCED USING UEFN TOOLS
* ALSO FEATURES EPIC CONTENT
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COMMUNITY EVENT: GAME JAM 2024
I hosted a UEFN Game Jam in 2024 to inspire the community. I gave creators 72 hours to create something truly UNREAL for a prize pool of $2000 USD, funded in-part by creators Geerzy and Krootzy.

This was the first major community-hosted UEFN Game Jam and attracted some real talent!
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META CONNECT 2025
I had the unique privilege of being invited to Meta's second-ever CREATOR WORLDS ACADEMY and the annual META CONNECT event in San Francisco, to learn about the Meta Horizon Worlds ecosystem and what's next for the company. Thank you to the folks over at Meta for making this possible!

I tested and evaluated their mobile and VR game development platform META HORIZON WORLDS and collaborated with other industry developers to provide structured feedback and insights influencing platform refinement.
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REBUILDING APOLLO
I teamed up with community head ALLYJAX to rebuild the world of Apollo. Read our technical deep dive into how we brought back the feel of classic Fortnite in an entirely new engine.
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COMPUTERSAD CONCERT EXPERIENCE
I collaborated with the indie band COMPUTERSAD to solo produce the first-ever fully independent concert experience in Fortnite! Production began July 2023 and the experience premiered January 2024 inside SNAPSHOTS BATTLE ROYALE with an encore in 2025.
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GAME
JOURNALISM
VIDEOS
SOME OF MY FAVOURITES!
2024 - NOW
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PREVIOUS
PROJECTS
2019 - 2021
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AMINO
DEC 2019 - OCT 2021
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HELPED MANAGE AND LED COMMUNITY INITIATVES FOR THE 100,000 MEMBERS OF THE SONIC AMINO COMMUNITY
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MARIO
JULY 2021
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DESIGNED AND BUILT 40 PLATFORMER LEVELS AND SHIPPED A FULL 2D MARIO ADVENTURE IN "SUPER MARIO MAKER 2"

©2021-26 JAKUS CREATES

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